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Game Soundscape Design · 2024
Horror Prison Unity

SESSION NOTES
Game AudioFMODUnity
A film mix has one timeline. A game has as many as the player invents. For my MSc final major project I built a horror prison where the ambience answers to where you are and what you have done — original assets, parameter-driven ambience and spatial behaviours authored in FMOD, then implemented in Unity. Foley was recorded from scratch and the room captures were made with a Rode ambisonic microphone. It placed in the top three of my cohort; the walkthrough breaks down both the sound design and the integration.
- Client / context
- MSc Audio Engineering final major project
- Production
- 2 months
- Completed
- August 7, 2024
- Delivery
- Game Soundscape Design